Articles
Strategy for every mode in Clash Karts, a guide to the beach it is played on, and pieces about the kart games it grew from.
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How to play each mode well, and the arena they are all played on.
- King of the Mound: how to take the hill and keep it: Tactics for King of the Mound in Clash Karts: where on the hill you can score, why a shared hill scores nobody, which items reach the top, and when to leave.
- Derby: how to win a crash: How crash damage works in Clash Karts' Derby mode, with the numbers: closing speed, who was driving into whom, side hits, Hot Sauce, the Bubble Bath and the Mega Burp.
- Bounty: how to take the crown, and how to keep it: Tactics for Bounty in Clash Karts: how the crown moves, the arithmetic of catching up, hunting the leader, wearing the crown, and the last half minute.
- Big Wave Beach: a map guide: A guide to Big Wave Beach, the Clash Karts arena: where the sixteen item boxes are, what stops shots and blasts, the jumps, the fireworks crates and the eight spawn points.
Kart games
Where Clash Karts comes from: the games, the gags and the design ideas behind it.
- A short history of battle mode in kart games: How the battle mode of kart racing games grew from two players popping balloons in 1992 to the arenas, team modes and open worlds of today, and where Clash Karts fits.
- What makes a good battle arena: What separates a good kart battle arena from a bad one: loops and dead ends, sightlines and cover, height, items and respawns, with examples from kart games and from Big Wave Beach.
- From banana peels to grand pianos: why kart weapons are funny: Why kart racing games arm their drivers with banana peels, shells and whoopee cushions instead of guns: the slapstick behind the items, what their designers say, and how Clash Karts chose its own.